INTRODUCTION TO METAVERSE TECHNOLOGY


Metaverse! the world of virtual reality gives you access to the virtual world in one click. metaverse gives you an endless experience of connecting with technology to serve, connect, create, play, etc. let us brainstorm the possibilities of a metaverse one of the relative possibilities is augmented reality or/and virtual reality gaming environment for streaming and playing some of the fascinating role-playing game e.g. pokemon verse, The Witcher 3: Wild Hunt, final fantasy VII, Pillars of Eternity, Dragon age: origin and more, now we talking one of the most important sectors education in the world of education the technology helps students more to learn, understand those things e.g in chemistry some of the time students do not get the 3-d molecular structure of a compound but with the help of that technology, students get out from this problems. Now it's question time (answer in the comment section) What is the difference between augmented and virtual reality?

Deep down into augmented and virtual reality to know how they affect the future of gaming in terms of :
  • Experiences
  • Usability
  • Expenses

Experiences

We have memories of our all past experiences with gaming comparable to our new interaction of AR & VR. Maybe some of you interacting with AR & VR & some not but still you want to know by watching videos on Youtube to get how was that experience playing with AR &VR We collect user experience data and tried to brief you on the experience of VR & AR, so while collecting the information regarding the experience from different sources aka youtube & interacting with users we found that they just talk some of the specific experience as ;
  • relating their imagination to the game world, they found themselves in the game those things give fascination to the persons who do not interact with this world
  • the user can get more interactive with games through AR & VR
  •  enhancement in playing and not getting bored earlier 
  • In the gaming change with haptics gloves, those give you an actual experience of playing a game like in reality

What are Haptic Gloves?

In General, we can say Haptic Gloves are a kind of device to touch and feel an object in the virtual world, and we tried to give you a description of a Haptic glove A device that gives you a sense of touch, feel sharpness, and roughness of the object.
The device with a combination of a speed microfluidic processor[ — a tiny microfluidic chip on the glove that controls the airflow that moves the actuators, telling the valves when and how far to open and close], advanced hand-tracking technology, and visuals.

A similar product like Haptic Gloves

Wrist-based AR and VR controllers are based on EMG (Electromyography)
[Electromyography (EMG) is a technique for evaluating and recording the electrical activity produced by skeletal muscles.] this controller uses a sensor to translate the electrical motor nerve signals that travel through the wrist to the hand into digital command. 

Facebook is developing a wrist base input as gloves according to the data we collected we conclude ;
  • users are excited to use that product 
  • wearing a glove is not comfortable for long-duration
  • wearing a wristband is a must comfortable than a glove and style is one the most important thing to wear a whole day

Metaverse gaming experience


We have dreams from our childhood about playing computer games, not with controllers we want to play 
realistically and now the dream has come true we play our favorite games with augmented and virtual reality which gives us an enormous experience of playing games like reality.


In this video Youtuber, Ryan Trahan shows how to play and offers their experiences of playing games in the metaverse.

 

Some of the companies come with different types of equipment to get more interactive as Virtuix Omni comes with a set of equipment that provides you movement in-game.


Metaverse in Education


Metaverse strike kicks to increase understandability to students in some of the challenging topics with actual visualization because if we observe gets easier to understand and get the right context of a particular topic. the world changes rapidly a lot of things come through research things get complicated and deep and are not easy to understand but I think virtuality helps us improve our knowledge in a particular domain, also in research to get to think more complicated and get something new.
I want to define metaverse in different ages of education as higher, secondary-higher, undergraduate, and post-graduate education.

Higher to post-graduate Education

In Higher and secondary education Virtual world give you a brief of the basic that is required for higher education like some topic of science such as the basic introduction to atom & molecules, physics, and biology.
Why I am focusing on visualization? 
because at that age we are interested in playing in the ground and not too much interested in studying but those basics are crucial to learn that time not to leave and get remorse in our secondary higher education time
When we are in our UG to PG the complexity of subjects increases but some of the time topics are too complex professors try to us to understand but some of the time it feels boring lecture and we lost the connection over the topics because of lack of interaction, it seems to be interactive with VR in the future some of the company comes with these ideas in VR to ease our study but this was an arduous journey to complete